TheatRhythm Final Fantasy: Curtain Call

Format Played: 3DS
Publisher(s): Square Enix
Developer(s): Square Enix
Release Date: September 19, 2014
Score: 9.2/10

Theatrhythm_Final_Fantasy_Curtain_Call_US_coverCurtain Call is the TheatRhythm game that the first should have been!
This is the second version of TheatRhythm to hit our shelves and comes jam packed full of goodies. Not to say the first wasn’t good, on the contrary it’s great! I played it for 60+ hrs and every now and than I would still pick up and have a quick blast.

My gaming background covers 90% of the Final Fantasy games released.  I own at least 1 version of every numbered series and have completed nearly every one at least once.  One of the aspects I absolutely love about the series is the music within the games. I don’t just love the music I have bought some of the official and LE soundtracks and have watched Distant Worlds at the London Albert Hall.

Taking this in mind you can see why this would be an entertaining game for me.
The game is much like the first but with a hell of a lot more tracks, 221 to be exact!. The layout of the tracks have been improved and it’s now easier to navigate through tracks, you can also place a heart against your favorite tracks and than sort through that way.  A Co-Op mode has also been added however I’ll come back to that a little later. Airship sections have been added into the field music which are okay but not as good as the normal Field levels.

The game flows a lot better than the first however issues still remain.
On ultimate difficulty I found that sometimes the touch screen doesn’t pick up your taps or strokes, this maybe due to the speed and sensitivity, it’s an improvement on the first game but seems to sometimes still happen. The other issue is with the EMS, the sections you tap does not seem to be in sync with the music at all.

theatrhythmcurtailcallheaderThe game really is just a tap and swipe in time with the music game along to Final Fantasy music but boy is it addictive!

The Co-Op is a nice addition.  It does seem to take a while to load up and find an opponent but the battle offers a different style of play with the ability to dish out status effects on your opponent which disorientates them by speeding up the symbols or blanking them out completely but while you are dishing them out so is your opponent so watch out!

The three difficultly levels are open from the start, offering you a chance to chose between Basic, Expert or Ultimate. The step up in difficulty between them are quite big so you may want to watch yourself however I find the once you have played a few of the tracks on Ultimate it’s the only way to play!

Few other mentions
– The RM is no longer capped at 99999 as I currently stand at 171248rm
– if you don’t feel you have enough tracks there are 50 more for you to download through DLC and a few more characters too! This is more justified over the first game as you have over 200 tracks built into the game already.
– 65 Characters to unlock and play as.  Once you hit level 99 you can reset them and start again
– Tracks of the day! there will be 5 Tracks of the day to chose.  These give you small bonuses

The Quest medleys are separated into 4 sections including Short, Medium, Long and Inherited.  These are sections where you travel along a path playing random field or battle tracks to progress.  At the end you have a boss who will drop items or crystals to unlock new characters.  This is a good way to play new tracks but once completed and the next one is unlocked I found the difficulty spiked very quickly.  Not an issue for me but may be to difficult for some.

All in all over 80hrs of happy gaming and I still go back for more.  Personally this type of pick up and play game never gets boring.  You will find yourself humming along to tracks, hording items you will never need and sometimes get frustrated but I promise you if you are a fan of Final Fantasy and you have a 3DS this is a must buy!

Enjoy

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~ by Martyn on November 10, 2014.

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