The Legend of Zelda: A Link Between Worlds

Format Played:  3DS
Publisher(s): Nintendo
Developer(s): Nintendo
Release Date: November 22, 2013
Score: 8.7/10

The_Legend_of_Zelda_A_Link_Between_Worlds_NA_coverI loved A Link to the Past on the SNES! The music was catchy, the world was immersive and the dungeons provided some thought and skill to get through as well as a dark storyline.
A Link between Worlds feels very much familiar which is no bad thing, having the ability to hire every weapon from the start of the game lets you chose your own path and also stops you having to see something and remember it’s there until you have that certain item or weapon to achieve it.  My only issue with the game is it’s too easy! just under 20hrs of gameplay I managed to collect everything and die! um 0 times! not one death, at first when it popped up and told me I was feeling good about myself and only once i thought about it I was a little saddened by the lack of challenge the game provided.  In games like Zelda there should be puzzles that make you stop and think about it! challenging area’s that make you do it differently when you fail! I think even kids need some sort of challenge in a game otherwise how will you learn or get that sense of achievement?

Something new that the game brings is the ability to turn into a painting on the wall, this opens up more possibility for puzzles but I don’t think Nintendo used it’s full potential which is a shame.  Having said all that the story is great, the game can be picked up and played by absolutly anyone and you don’t even need to have played any other Zelda game in the series.

Recommended to all! fun and short with hours of entertainment I wasn’t bored once!



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